Define an UISwipeGestureRecognizer:
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| override func viewDidLoad() { super.viewDidLoad() var swipeRight = UISwipeGestureRecognizer(target: self, action: "swiped:") swipeRight.direction = UISwipeGestureRecognizerDirection.Right self.view.addGestureRecognizer(swipeRight) }
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Detailed actions are in the func:
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| func swiped(gesture: UISwipeGestureRecognizer) { if let swipeGesture = gesture as? UISwipeGestureRecognizer { switch swipeGesture.direction { case UISwipeGestureRecognizerDirection.Right: print("right") default: break } } }
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To deal with the motion shake of iPhone:
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| override func motionEnded(motion: UIEventSubtype, withEvent event: UIEvent?) { if event?.subtype == UIEventSubtype.MotionShake { print("The phone has been shaken.”) } }
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